Nikhil Malankar

Learning Android Game Development

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In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen.
By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
This book is currently unavailable
239 printed pages
Original publication
2017
Publication year
2017
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